You probably will embrace crawling this book while spent your free time. Theexpression in this word allows the daily impression to visit and read this book again and ever. PDF Formatted 8. Structure it nevertheless you plan! Is that this booklet authority the audience potential? Of process yes. This book gives the readers many references and knowledge that bring positive influence in the future. It gives the readers good spirit. Although the content of this book aredifficult to be done in the real life, but it is still give good idea.
Once your in here, another scene will begin, Gail who is already in here will claim that he saw someone human move in one of the underground monitors, and he asks for Rick to open the shutters leading underground, while this is happening, suddenly someone sends Regina a distress signal on the radio, they think it could be cooper the one who got eaten in the opening FMV but Rick informs them that one of their operatives TOM entered this place long before they did posing as a scientist, it could be him, and he might in trouble.
Gail and Rick get in a fight and go separate ways, your turn to decide now who you want to go with, Gail's choice is to check the person in the underground first, and Rick's choice is to go help their partner first. NOTE : This is your first choice making time, you will come up with these a few more times later on, this time I would suggest that you go with Rick's choice, it saves some time and well..
Check the cabinet on the corner to find a medical pack M. Check the inlet office, you'll see two small locked boxes, you can open them much later in the game, now exit back to the hall and run past the compy's eating the raptor, enter the door at the end, you'll enter the HALL B1.
You'll find Gail in here and a scene will start, Gail and Regina spot DR Kirk and give chase, Gail is able to follow him through the falling shutters but bad for us that Regina cannot, the area where they headed gets closed off. Immediately after that Gail radio's Regina in and tells her that he has a positive ID on the dock, he tells her to get there ASAP, Regina spots an elevator through the shutters and tells him that she can use it to get past the shutters area.
Also on the farther side of the room, check the box for a plug, and use it on the item box nearby if you wish to, now exit back and head back all the way to where the game started.
The camera will focus on a door yet unexplored. Once in this room, head around, take the small left and take the SLAG shotgun ammo off the crate, there are 2 raptors in this room but I think everyone should be well trained to dodge them, and the dinosaurs themselves are too slow and sluggish, take the other item a resuscitation, then head around the large crate at the end and enter the large doors.
Once here, another scene will begin, Regina will be attacked by a new kind of dinosaurs, the flying Pterenadons yes they actually HAVE names. In the scene the flying dino will knock Regina down and grab her, her gun will fall down and a flashing DANGER will appear out of nowhere, start mashing the buttons to escape from the death claw of the dino, or else he will ram Regina into the wall which will cause SERIOUS damage, once your back in control, first head back for your gun and take it off the ground, even if you only dropper a single gun, all the guns from your inventory would have disappeared so be sure to pick it up.
Run in zig-zag patters to prevent the flying beasts from causing you some serious damage. There are flying dino's here to so be on your guard and run in a zig zag pattern, immediately head around the large turbine fan on the ground and make your way across the winding path to the door at the very end, ps, if you want to , take the Recovery aid from near the door, enter through the door to reach the ELEVATOR POWER ROOM.
The basic layout would be something like this. Press RED on panel no 4. Press RED on panel no 3. Press BLUE on panel no 1. If you did the above steps correctly then the pipes will be in the correct order and you will have another scene in which the elevator generator will come back to power. If during the steps you pressed the wrong color switch accidentally, then press the same switch button on the same panel and the pipe will be taken back.
Don't worry. Once your done with the puzzle gig, make your way back outside to the PASSAGE, once your here another scene will start, Regina will be back attacked by a Pterenadons who will lift her up and start to fly toward the turbine fan, which is now running.
Here is one of those instant life or death DANGER scenes I was talking about, start mashing the buttons like mad hell because if you don't then the Pterenadon will drop Regina into the fan and its game over. But if you DO manage to mash the buttons enough times, Regina will escape from the grip of the beast and fall down on safe land, the Pterenadon on the other hand gets sucked into the fan, which ends up spraying blood all over the wall.
Once here the Regina finds her pathway blocked by crates leading to the other side, Regina spots a crane from her position and since we already have the crane card, we can use it. Head to the left of the screen and take the small ladder to the upper walkway, here push the shelf aside to get a Med Pack M. After that head forward, check on the crane control panel and use the crane card from the item menu on it, the game will ask you if you want to use the crane, select yes and we're on.
From the eye of the control panel, the area should seem something like this.. The three crates on the right side are not to be tampered with. Okey, so your crane can only do the following commands.
NOTE : If you use the UP command, then the crane will move all the way up the screen, but if you choose down command after that then the crane will only move one crater length down the screen, and vice versa, this setting also applies for Left and Right.
Here just run to the door on the opposite side and enter it, you'll come out in a familiar area, its the same place where Gail gave chase to Dr Kirk, but the shutters are still down, you really need to find the elevator. RICK's METHOD " Rescue your comrade immediately " If you choose this method from the choice screen then the game will take you to the map and prompt you to go to the area where the game began from originally, remember?
DAMN that sounds menacing. PS, were still doing RICK's area scenario, I told ya it'd be the right one lol Once your done with the puzzle gig, make your way back outside to the PASSAGE, once your here another scene will start, Regina will be back attacked by a Pterenadons who will lift her up and start to fly toward the turbine fan, which is now running.
Rick claims that this is just like "that movie" , which one? Once here the trio finds themselves blocked by crates leading to the other side, Rick tells Regina that Tom wont last long without treatment and she should think of something quickly, Regina spots a crane from her position and since we already have the crane card, we can use it. Before you can move, you will have a little scene of Rick and Tom entering the medical room, but Tom spots a raptor ready to attack and pushes Rick out of the way and aims at the raptor, screen fades.
Once you get in control of Regina, you will find yourself in a straight hall, ignore the electrical shutters on the right side of the screen as they are nothing but useless for us, ignore the dino here too and enter the door at the very end of the hall to enter HALL B1. This is the same room where the Gail scene would happen if you chose his way, but none-the-less the shutters are still closed. Meaning you cannot check whats on the other side.
Once in here walk a bit forward and Regina will spot some compy's eating a dead velociraptor. Once in here, another scene will start, Regina will find Rick standing on the doorway of the joining small office, and Tom's dead body is lying over there, he died while trying to protect Rick from the raptor that attacked, Rick will leave the medical room dishearted.
Once your back in control of Regina, take the key card from the desk in front of where you are and read the file nearby it for some information about this keycard you just picked up, this card will come in handy for us till the very end, I'll tell you that in advance. Now check the medical cabinet besides the table with the card and you'll find a Med Pack M.
Check the adjoining office where Tom's body is and here you'll find 2 small boxes on the shelf, you cannot open them now, but later you can find a key which will let you open one of them. Now exit out of the medical room, since this is a save room you can save your game here all you want. In here, exit out of the other way, save your game if you wish. Ignore the other door as its completely useless. Believe me. Also on the farther side of the room, check the box for a plug, and use it on the item box nearby if you wish to.
End Rick method. There would be a scientists body near the map panel, where you got the map from in this very room , remember? Now all we need to do is find his code and a terminal capable of re-writing the card. Remember that, now remember the computer terminal that is in this very room, go check on it, use the ID CARD you have on it and it will ask you to enter the registration number, so now enter the number, which is Then the computer will ask you to input the finger prints, select yes and the computer will do the rest, you will now have a advanced ID CARD.
Now we can go and use that elevator. Once your out of the elevator quickly head for the DDK lock on the double doors in front of you. Now you'll see a new kind of code, one with numbers in it rather then alphabets, if you checked the yellow file in this same room on the central desk then you'd find some more information about it but since we don't have the time or patience, I'll just tell you what the password is.
This is truly the first password I guessed out lol, like I said the password is a word which will always start with the letter of the DDK your using on that lock. In here you'll immediately hear the noise the raptors make, but run forward and you'll see an electric fence. Since the two raptors here can be a nuisance you can kill them from the safety of the fence with the handgun. Once your done or even if you don't want to kill them, turn the fence off and make a dash for it.
Ignore the door right in front and instead turn around the right hand corner, then left, here's another fence, open it and close it from the other side so the following raptors will be left prey-less. This baby can put any dinosaur besides the T rex to instant death with a single shot, save it for later.
The door behind you is locked via the computer and it cant be opened normally, check the yellow file before exiting which expands a little more on the story. Once your back here, head around the central computers once more and near where the yellow file is access the open terminal, it'll ask you to enter a code, enter what we found a little earlier into it and it will unlock the door we saw. Before exiting, check the yellow file near the terminal we just used and it will tell you of some new advanced kind of DDK coding, but like before, since we're really impatient, I'll tell you what the answers are myself, no use for it right now though.
In here, run forward and through the glass you'll see that there's a live scientist trapped in the gas chamber, you have to use the gas gauges to make the gas breathable so the door can be unlocked. It will reward you with a bonus item.
After getting the items, try to exit and Regina will be ambushed by a raptor, its another EMERGENCY screen, if you mash the buttons quick enough then Regina will kick the raptor off and close the door behind her trapping the raptor in the gas chamber. Now you can either just run for the exit or increase the gas to kill that damn raptor.
Personally, I kill. This time head around the corner and you'll find another electric fence and two raptors behind it, you can either kill them from the safety of the fence or if your confident enough, open the fence and run for the fun of it. Either way, after opening the fence head to the very end of the hall and enter the door at the end. Once in here, check the box in front of you for a Med Pack M. Now turn towards the left of the screen and run down the corridor.
After inputting the number successfully, you will be taken to a screen somewhat resembling this. You can accomplish this quiet easily, even though this puzzle may seem a bit hard but its very easy to do yourself, the only thing to keep in mind is that when you select a block to move , it will ONLY move up, and you will move 2 blocks at once, not a single one at a time. Sorry folks, I cant give out steps for this one as its quiet difficult to explain in words, but im really sure you guys can handle this one on your own.
Anyway, after you finish the puzzle, the computer will tell you that the data storage is complete and it will mark the library locker which we just opened up. There will also be a file inside it, read it, it will tell you what the functions of these two cards are.
Make your way back to the COMPUTE ROOM, once back here you'll notice that there is a map on the wall near where you came from just now and there are two slots on each side, head to either one and use either one of the R or L card, Regina will realize that she needs 2 people to open the door, and the game will ask you if you wish to call Gail, say yes and after a while Gail will come running in. Regina and Gail open the door by using the cards simultaneously, once the cards are used the monitor on the wall will arise and you'll see a door behind it.
But it has a DDK lock on it. In here a small scene will happen, Regina will see a simulation of the Third Energy here, but it soon disappears, besides that there is no Kirk in this room either, check the red file nearby to read Kirk's personal journal, on the far side of the room, push the shelf aside and you'll find some handy parts for your shotgun.
Gail gets really mad that their mission has already taken way too long, Kirk is nowhere to be found, suddenly the computer system locks down all the doors and alerts that the whole area will lock down in a few minutes, Gail realizes that Kirk is not far away from them and he's the one who must have tripped the system.
Use the screw driver on it and it shall open. The computer will ask you to reconfigure the setting. This can only mean another hard-ass puzzle.
You will be given three pieces of jigsaw puzzle with either holes or lines passing through them, and you'll then be shown what you have to configure them to look like. This is what the end product should look like. In order to accomplish this, follow the following steps. With that hopefully you will get the accurate result and the puzzle will be over, the doors will unlock and you will be given very less time to escape.
Rick will radio in and tell you that he's reading a major lock-down on the computers. Gail and Rick both have their own idea's on how to escape this place before the total lockdown happens, and Regina has to choose which one she will side with. Rick's method on the other hand is really really difficult, but it would let you escape un-scratched.
Once in here run across the entire hall, dodging the raptor along the way and enter the large area we cleared with the crane. Once in here a good long scene will begin. Gail's done his duty and finally caught the elusive Dr Kirk. Kirk demands that he be freed but Gail shuts him up with the waving of his machine gun. Gail tells Regina to call in the extraction chopper and forces Kirk to give Regina the key-card she needs to reach it. Then he walks off saying that he'll leave the Doc with Rick, and that he still has to finish some unfinished business.
This is a hard-ass puzzle and I would highly advice you to think against it and choose Gail's method, but if you are gonna go with this, then choose Rick's strategy from the choice menu. The basic idea of this puzzle is that there will be six boxes on the screen, they will flip periodically to reveal a letter of the alphabet behind them, you have to memorize the letters in the order they appear and after it asks you to input it, enter them in the exact same order, the fun part is that you cannot make more then 2 mistakes, if you do then you will be forced to use Gail's method, which is escaping with brute force.
The puzzle is generally easy at the first go but it gets really hard when two or more boxes start flipping at the same time, its really hectic. Do it correctly a few times and you'll escape via the hatch.
On a side note, you might wanna keep a pencil and paper with you for this puzzle. Regina will spot Kirk trying to escape and stop him, Kirk will say some cool British accented quotes, Gail will enter the scene now and the rest of the conversation is similar to what you'd see in Gail's scenario.
End Choice. The previous room was a save room so make sure to save your game before exiting. The T-REX will romp at Regina but she will jump back saving her skin again, but blocking the other doors. You can only run in one direction now. This time though its MUCH harder, you miss once or don't run continuously across the walkway and your dead.
Trust me, you need to be fast in this one. Once you've shot it some times, Rick will tell her that the doors are unlocked, Regina will enter the door quickly, once back inside she will contact HQ herself and ask the person on the other side to come pick them up ASAP. The game will show you in the map where you need to go. Take the elevator back down into the control room, and make your way across to the MAIN ENTRANCE any way you want to, once there take the big doors outside, here you'll have a scene and the area will suddenly be swarming with Pterenadons.
Here you will start hearing fence rumbling sounds, these are just raptors waiting to attack you, this area is very long but also very straight forward, just make your way through the straight path and enter the single door at the end to reach the HANGER. Once in the hanger, run straight and climb the small ladder, run across the walk way and you'll see huge boxes on the ground below. This is another puzzle that we're about to solve in a little while. I think you can obviously take hint that something big is about to happen.
After taking these items head back to the ladder and make your way down, time to do the puzzle. This is a general map of the area your about to push boxes through. Its not a 3-d map but it should pretty much clear you on which box you have to push and which you don't. XX : Exit Now lets start with the puzzle shall we STEP 1 From where you enter, make your way to the box B and push it upwards or north according to the map.
This will give you enough room to squeeze between A and B and make your way to the CDE boxes via the clear path to the top. This will give you room to push the box G upwards and give you a clear path towards the exit of the area, pick up the grenade rounds before you enter the door however.
The chopper makes its way slowly towards the waiting hero's. Regina meanwhile spots a flock of birds suddenly rising from a direction and thinks that something must have scared them. The similar vibrations start to happen again and the lights start sparking. Suddenly the T-REX bursts into the heliport from one of the walls, it targets the approaching chopper immediately and takes it down with amazing strength.
Kirk takes this opportunity and makes his escape. Its time for another romp with this mad T-REX, but this time there aint no place to run, there aint no place to hide, and you aint gonna be facing the head of the T-rex like the previous two times. This time its the entire T-REX itself. As soon as you are given the control back head forward, the wreck of the helicopter is right in the middle of the area and that is what will save us in this fight, its completely useless to fight the T-REX so start running around the wreckage, fortunately the REX cannot cross through the burning wreckage so he will have to run in circles following you too, check the far side of the area if the T-REX is far away from you and you'll find that Rick is working on the control panel of a busted elevator, you have to keep running from the T-REX until he finishes the repairs.
So keep on running around in circles around the wreckage and keep the T-REX away from you, after a couple of minutes Rick will walk out of the elevator, fire a round at the REX and tell Regina to get in the elevator as its now fixed, at this time make your way to the elevator quickly and enter it. Once your in here, run forward and Regina will see some compy's entering the area via a crack in the wall, ignore them completely and make your way down the hall, along the way you'll find an inlet heading off to the right of the screen, go there and enter the door you find here for the MATERIAL's ROOM.
In this room there will be more compy's but that's not what we're here for, head around the corner and take the card along the dead body, its the C. After taking it read the notes near the dead body and they will tell you about an alternate means of escaping the facility, apparently PORT in the floor B3 where they might find a boat or two. After reading through this, exit back to the previous hallway.
Along the way Regina breaks the good news to Rick that there might be a way for them to escape the facility, Rick gets excited and asks her what it is already, Regina doesn't tell just yet.
When the elevator stops exit it. Rick will use it automa- tically and your on your way down. Along the way, when you get near the floor B3, the power of the entire facility go out, Rick says that maybe it shorted a fuse, the backup generator kicks in and the elevator carry's on, then Gail suddenly radio's them in and confirms that he's in floor B3 too. He orders them to get the power back on and leave Kirk to him. After some sight seeing, Rick will realize that the WHITE battery for the main generator is completely dead, and they'll need a suitable replacement.
Here just talk to Rick and he will automatically install the battery. The main generator will kick in again and power will be fully restored. Rick will head off for the control room of this floor. Once your back in control, head to the same direction that Rick went and enter the door at the very end, near the shutters, the door on the other side cannot be accessed yet. Here, just run straight from where you entered and read the memo at the very end, also take the SLAG bullets from the box, now to the other side where Rick is sitting.
Take both of the, talk to Rick if you wish and exit out of the only other door in this room, since its a save room, you can save all you wish. Be sure to equip the shotgun with SLAG rounds or better yet if you have a poisonous dart.
Once in here, turn to Regina's left and start running down the hall, you can pick up a resuscitation along the way, you will see shutters in the back wall, head for them but before you can, Regina hears a sound on the left side of the huge room, the part surrounded by craters, she see's a dead body with a DDK disc spinning next to it. She starts to make her way cautiously to it but before she can, she is attacked by a new kind of dinosaur, The Theizinos. She barely avoids getting hit but a chain breaks and crate starts to fall down right on top of Regina, you have an immediate DANGEE screen here, mash the buttons as quickly as you can, because if you don't then Regina will get killed instantly, after you've done the button mashing and Regina is safe, she will get up and your back in control of her, you'll spot a ladder leading up but don't take it, and don't bother fighting the dinosaur, they take way too many bullets to die.
Save the darts for when a dinosaur is in your path or your certain that you'll get hit if you don't attack. Now remember the shutters, enter them.
In here is another Theizinos, if you have a dart use it ASAP on it to either put it to sleep or kill it immediately, when your done with that, take the items on top of the truck here, ignore all other doors or electric fences as they're all locked down, you can pick up the third and final CRANE KEY from here and the C.
Now you have all three cards, exit back to the previous room, remember the ladder near the craters, head up it and use the crane cards on the control panel at the end, you'll have to do a similar puzzle like we did before, but this time its a bigger.
Here's what the interface will look like. All the rules of doing this puzzle are the same as before, the only thing increased is the count of the crates, so you'll have to do more steps this time.
You'll need them mostly now. In here, run forward and you'll see you activated the alarm, so quickly head into the small adjoining room via the door, and check the computers on the backside of where your facing to turn it off, after the alarm is off take the DDK INPUT DISC S from the same table, before exiting check the red file off the other table for some more information about Dr Kirk, and also take the B2 KEY CHIP 1 from behind the dead female scientist before exiting too now exit this whole room from the same door you entered from.
In here, you'll have a small scene, Regina will see Gail in here who's also searching for the Doc, Gail exits after saying that atleast he has less places to hide now, when Gail exits take the AN AID in the room, also read the yellow journal for some more interesting ramblings, also take note of that blue machine on the wall, we wont need it now, but we MIGHT need it later. Exit back to the previous hallway when your done.
Head back in the same direction as the vent hole was in, and when you reach it, head down the screen from there, you'll find something on a side ledge, before you can take it though, Regina will be attacked by a much stronger version of the raptor, the best thing to do is put it to sleep but its also sluggish like the other raptors so you can just aswell run from it.
First enter the door which is right next to the hole this raptor came out of, its a level C door but we just picked up the key so it should open. Now, can you guess the password? But before anything, the beeper on the dead scientists body on the side starts flashing and he gets a radio call from one of his friends that he's got the port key.
Rick tells Regina that if they don't get the key, its game over. The game will show you the map indicating that you have to get to the MAIN HALL B3, so I think you should know the way, but before exiting this room, take the B2 KEY CHIP 2 from the terminal behind where Rick is sitting, take note of the number that's written on it, also take the PLUG from the scientists body which just gave you the message and now exit, since this room is a save room, you can save all you want.
Another scene starts, Regina starts hearing the sound of people being eaten by the megaphones which connect the elevator, when the huge elevator doors open out walks the T-REX, it see's Regina and charges, but crashes into the power turbines, gets electrocuted and goes limp. Its not dead yet though. Regina spots the Elevator door closing and the keys behind them. Now we have all we needed. Check the lock, can you figure the password?.. Since this is a save room, I would advise you to save before you exit the area.
Once your in here, run forward and a little scene will happen, an automated device will scan Regina, after that scene is done head forward through the sliding door, once through it, don't bother going to the path heading left of the screen because there are 2 doors there we cannot open yet. Instead head down and unlock the door form this side and enter through it.
In here, first off take the DDK CODE DISC D from the central display table, after that head for the far corner of the room, take care of the single raptor in here first if you wish to, now at the far corner there is a cabinet with something inside it but its locked, no fret, im here to tell you the code. Input the code in it and it shall open. Okey, once your back here, head into the small inlet office via the door. Enter the keychips in and enter the code which is Once your done, another puzzle shall begin.
This one is going to be a little harder then its previous counterpart. This is what the basic interface of the puzzle will look like. At the end of the hall there is a door locked with DDK locks, and since we already have the DDK D disc's we can open this door, this door's password is something you've been hearing all this time Once in here, run forward and you'll find a huge shutter blocking your way, there's a panel on its side, use one of the KEY CHIPS on it and the shutter will open, after this one is open, run forward some more and another similar large shutter will appear, use the second KEY CHIP on the panel besides it and this one shall open too.
Once in here, you will see another scene, the Third energy generator is right in front of you, Regina radio's in Rick to tell him that she found it, after some flashy cuts of the generator, you'll get back in control of Regina.
When your back in control, run straight forward and when the camera changes check the lit panel on the wall, it will raise a bridge which will lead into the central control system, but we don't have anything to do there right now, so just raise the bridge and continue running down the path you were before.
Once in here, run a few steps ahead and go down the stairs you see in front of you, take them down to the lower floor. From here, head UP the screen and read the journal on the shelf, some more ramblings about the third energy and the good doc. Now head back up to the upper floor by the same staircase we took to get down. ROOM now, in here first thing you'll notice is an injured female scientist on the corner, check on her and Regina will tell you that she is dying.
Aint nothing we can do for her. Now, to the right of the screen from where the injured lady is, you'll find a big blue lighted panel on the wall, check on it and you will start another very annoying grid style puzzle. The basic interface of the puzzle is exactly like the last one and the mechanics are also the same, the puzzle will look a bit like this.. You should solve the puzzle with this Use it right now, but it wont activate, Regina will get mad and slam her fist, but she hears a gunshot sound from the door behind her.
Before heading for that door, read the yellow journal here for some more info. Head in the opposite direction, we haven't checked this area yet, Regina will hear someone escaping from the door , you follow! In here, just run forward and a scene will begin, Regina will be rapped by Dr Kirk who is now holding a gun to her head, Regina tries to talk her way out of it, but Kirk is not listening, luckily before he can shoot Gail comes in and shoots the gun out of Kirk's hand, Kirk and Regina will now question the Doc and find some info about his experiments and try to figure out what they can do to neutralize the vortex that is blocking their way to the port.
Kirk seems really proud of his experiments at this point. At this time Rick also walks into the labs, Gail and Rick talk about the parts, they both have their different strategies on how Regina should go get the parts, Rick tells them that the B3 floor is crawling with the dinosaurs, and they're better off if they make their own parts using a PLANNING DISC and some unassembled parts.
Gail suggests that it would be easier and faster if Regina just goes and gets the original parts from where they are stores.. NOTE : This time I would suggest that you take the Gail method if you are stocked up on ammo which you should be because this method is faster and wouldn't involve any codes or item hunting, you just go in and get the real parts.
While if your running a bit low on the ammo then by all means take the Rick method, it will involve you hunting items down on the floor and assembling them into working parts, this will require you to remember codes and the usual Rick stuff.
A area " If you choose Gail's method, Rick will tell you to be careful and will run off again, the game will take you to a map of the B3 floor and tell you exactly where we need to go, I think we have been there before. Do you guys remember the area where we first fought the black dinosaurs, there was a shutter there from where we took the C. O area key, inside that area was a LV A locked door, that's where we have to go. Your almost there now. Take both of these and head back down the elevator.
This is where we need to be right now. The method of inputting the codes is really weird but I think you'll get the hang of it. Anyway, the code can be found out by pushing the shelf which is on the top wall of the room, there's a PLUG there aswell, anyway, after pushing the shelf, check the blue light to hear the recording of two scientists talking about the third energy generator, at the end of the conversation Regina will hear the beeps of a code, which is similar to the beeps which this machine makes if you input numbers into it, so all we have to do is follow the beeping sounds and input the correct numbers, I told you Gail's method would be easier..
Anyway, for the sake of all those who don't want to rip their eyes out of their sockets, the code is Staying in the same room make your way to the area right in front of where the door you entered from is, use the PLANNING DISC on this terminal aswell, use it and it will ask you for another code, this time enter Only one major part left and we're on our way.
Now get out of this room, make your way to where the vent was but head in the room to the RIGHT of the screen, past the laser fences, its the same room we got the shotgun parts from remember. Now we have all the parts we need. Staying in the same room, in the center you would notice a big computer machine, use the parts you have, all four on the central machine and it will ask you to assemble the parts yourself, select yes and its another puzzle, this one's very small though.
All you have to do is assemble the parts as they are approaching this can get VERY annoying at times, because even if you have set up the stabilizer, if you mess the initializer you'll have to start all over again, the basic idea of this puzzle is to rotate the parts and join them with the parts which will come in from any direction, very annoying but retro-style fun.
Its the same room where Regina tripped off the alarm, and where we did the two B2 KEY CHIP puzzle in, anyway, once you make it there, check near the back part of the inner area and you'll find a PC terminal next to the dead female scientist, this is just like what we did before, use your ID CARD you have on the terminal and it will ask you to enter the registration code, Kirk's registration code is You can find it out by reading the yellow journal in the room where he shot that female scientist, anyway, enter the finger prints when the computer asks you to and it will do the rest, you now have the card of the most powerful man on the entire research team, aint nothing gonna stop us now.
Head there. Now make your way all the way back to the elevator we took to get to this area, once your up the elevator, go back to the area with the bridge again and cross over it again, near where you placed the first item, you'll find a use able computer, use it and it will activate the third energy generator. After she turns it on, the generator starts to overload and that means we're very near the ending of the game.
Once there, the scene will continue, Rick tells them that the way to the port is clear and after he see's Gail injured, he says screw Kirk and lets get out of here, Gail says the exact opposite and starts to walk out of the room to go and get Kirk.
Pass through the room where the third energy vortex was, its clear now, pick up the box with the MUTIPLIER before the door at the very end, and enter it as its the only other way out of it. You'll enter the PORT. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles.
This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming.
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