We began to teach ourselves how to program computers and started assembling a larger crew to assist in the effort, pushing forward in our progress day by day, week by week, year by year.
This version of the game released with a very limited amount of features and required players to register with "Alpha Keys". Players were only able to create a pirate, chat, make friends, run around, enter interiors, and see NPCs. On June 19th, we launched a Semi-Open Alpha version of the game. This launch contained the PlayTime and Queue system, allowing players to either choose a time slot to play the game on the website or wait in the queue on login and enter when a slot became available. The Alpha test period of the game ended on September 19th, Following the end of Alpha, we began to rebuild our server infrastructure to be able to scale to support many more players; and after about three months of private development, we launched Semi-Open Beta on December 9th, This release brought back many of the core features of the game, Barbers, Enemies, Flagships, Guilds, Looting, and Questing.
Soon after launching Beta, we began to realize flaws in the way we had rewrote the game, which would make it almost impossible to support the codebase long-term. In response to this, we split our programming team into two sub-dev teams: A team continuing to provide updates for the current live version so we wouldn't bore players in the meantime; and a team rewriting the entire game from scratch for a second time.
After the rewrite team reached a critical milestone point in their development, we consolidated the two sub-dev teams and closed down Phase 1 of Beta to prioritize our efforts on completing the rewrite.
On May 21st, , after two and a half months of private development time, we launched Phase 2 of Semi-Open Beta; this contained the aforementioned rewrite of the client and server. What's this game all about? First Time Aboard? The best part of all? Are you a parent? Just one more thing About the Project.
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