Shining force 2 game genie walk through walls




















Luke will join your party at this point. Your going to need a place to start subbing members out, so our next journey is for a way to do just that. While I'm sure the game intends for you to go to a port town now, it is rather pointless as the boss will kick your ass with ease.

Instead, I'm going to direct you to the Achilles sword. Get in the raft and head south on the river, you'll come out near Ribble. Keep heading south, when the river forks, head right. Follow the river onto the next screen. Continue following it until you see a large chunk of mountains to the right. Get off the raft at this point [south shore of the river] and begin to walk around the mountains. Before long you'll get into another battle. Golems pack quite a punch and can take a beating, luckily they move extra slowly with only a range of four on mostly desert terrain.

This might be a rough battle since we skipped getting weapons, since it would have required us to fight a more difficult battle. Desert Terrain is not friendly for walking. Sarah learns Blast 2 at level It hits more targets with better range, though the damage is about the same. After the battle, continue heading east and enter the cave.

It's more of a home for two very odd fellows. They'll mistake you for someone else. When you get the chance, get the steel sword from the chest in the upper right corner of this place. Talk to the older man, when he walks away, talk to him again. He'll tag along with you, head outside and cast egress [or walk back to your raft, sail it to the cave near Ribble, blah blah]. In case you didn't catch that, head to the cave which is just south of Ribble. The old man will be able to open the door which you would not have been able to earlier.

Believe it or not, there are enemies guarding this place! The northern-most Arrow Launcher is the leader. Kill him and they all die. Gargoyle's are very strong and move without land effect. They can cause a great deal of damage if they get behind the main line to a spell caster.

Kazin learns Desoul at level This spell tries to instantly kill an enemy. It does not work often, but if it does, quick kill. After the battle, the old man will walk with you to the right side. Something sad will happen and you'll be left all alone. Good news though, there are two chests in the middle and left of this room which contain a Wooden Panel and a Power Water.

When you get to Ribble, walk up to the Tree and use the Wooden Panel on it. Approach from the front-right side. Use the A button to bring up the menu, the C button will just search it endlessly.

Enter the hole it makes, head up and then left at the split for a chest containing the Achilles Sword. Equip it on Bowie right away, as it is the best thing available to him now. Head back to your raft [it will be parked just outside of Ribble. Head down the river again, this time however, head down when the river splits.

After it winds around for a while, the screen will fade out. It's time for one of the harder battles of the game. As you might suspect, the head is the leader of this fight. Once it is beaten the rest of the Kraken will be as well. The head can cast Aqua, which will hit one target for around 15 damage. This spell has very high range and costs 0mp. The arms have spear range. They are also quite powerful.

Sarah learns slow at level Once he is beat head down at the fork, get out of the raft and enter the port city of Hassan. This town has a lot of things to do. First, head to the left fence. You will see an opening with a chest just beyond it. Search it for Mithril. The lower barrel in the building labeled "bar" contains a running pimento. Head down from here and go left when the dock splits.

There are five barrels against each other. The one in he upper right corner contains another Mithril. Now go to the large house at the south end of town [above the docks though]. Inside is Rohde, he will take interest to your newly acquired Achilles Sword and follow you around. The two shops are on the right side of town, you'll probably want to upgrade your weapons now.

You'll quickly be attacked by more enemies. Soulsowers can stun you. That plus their huge damage can be very bad. Other than that, this battle should be a breeze When the battle is over, head left until you reach the next screen. There is a temple near the top of this screen. If you didn't have the Achilles Sword, or Rohde, you would turn around now.

Instead, you're fortunate enough to have a pending battle! Taros can only be damaged by Bowie and only if Bowie uses the Achilles Sword to attack him. Taros can not move, but has the same range as a spear when attacking.

His sword also gives him the ability to cast the bolt2 spell. Keep Sarah nearby with some heal spells since Taros will get two turns for every one Bowie gets and you'll need three or four hits to kill him. Bowie learns Bolt at level Sarah learns Heal 3 at level 22, it has improved range and heals for 30 HP [37 if promoted].

Kazin learns Blaze 3 at level It does improved damage. After the battle you will get the Caravan. The Caravan can travel over many types of terrain. It can hold items which until now you'll been lugging around such as Mithril.

This is also where you will put members of the force who are not in the active battle party. When you regain control of Bowie, open the chest to your right for Healing Water. Leave the temple and cast egress or walk back to Hassan. Talk to the Knight near the entrance. He is Rick and he'll join you. You'll also see a new shopkeeper standing by the door. Head back to Ribble on the boat, get off and walk left. Head up one screen, then left one screen. You should now see a river with some rocks floating in them.

The caravan can travel on this. Follow the Rocks down until you reach a cave. Enter the cave. Examine what looks like an old camp fire for Dry Stone. This is all we need to do here right now. Exit the cave, head down until you hit a mountain [2 steps] then cross the rocky river to the left. You'll notice a discoloration of one of the forest grids. This is actually the secret Elven Village. This area is difficult to navigate because the trees are in the way. When you enter, take seven steps up, five steps left, five steps down, and then all the way right until you reach a hidden chest, which contains a Mithril.

If you head up and try to exit to the right, you'll reach a special stage. There are hidden chests in this stage, but sadly, you own the US version of the game and can not open them, ever.

This is a good place to level up if you would like. The great news is, if you maneuver yourself to the Master Monks position, it will spawn alone. Attack it, gain exp. It will heal. You can get a good level before it even strikes back, then just kill it and repeat. Mist demons will probably own you hard at this point, so try not to spawn any if your intent is to level up. Go back to the chest in which you found Mithril. Position yourself directly to its left and walk left until you no longer can.

Walk up one step, then left until you reach the base of some staircase. Walk down one step, then left until you can not anymore. Walk up 12 steps when you will be stopped again. Right two steps and up until you hit the shrub two squares away from the building. Left one step and up until you see the chest, which contains a Vigor Ball. Make your way back down and enter the largest building. Examine the vase for Fairy Powder. Head up the stairs. Examine the bookshelf for the Secret Book.

When you've collected everything, leave the Elven Village. At this point you are supposed to fight another battle. If you wish to skip it though, walk right two steps, then run up to the mountains, and follow them until you reach the next area.

If you wish to fight it, simply walk left a few steps. The southern most high priest has a Shining ball. The Orc in the middle is the leader. Orcs have great defense, spells are the way to go. Look out for all the spell casters here. High Priests have Heal 3, which can prolong the battle for a while. When the battle is won, continue heading left on to the next screen. Approach the pond and Oddler will notice something. Follow Oddler in, here comes another Battle!

As I can no longer guess which characters are in your party, I'll stop mentioning who learns spells when. In general, a spell caster is going to learn something every three to five levels. There is no leader for the enemies, so you'll have to kill them all. The Harpy's are rather hard, especially if you're defense is low. They move well and deal huge amounts of damage. When you win this battle, Elric will join you.

Leave this area and head up a few squares, Elric will open the mountain revealing a passage! This passage is a great place, there is a hidden area, inside of the hidden area!

First, walk all the way to the left side of this passage [so you're next to the other exit]. Two square below the base of the stairs is the first secret passage. Turn right when you can. Head back left. One step after you can no longer see yourself, walk down through another hidden passage.

Open this chest for Mithril. Now head to the exit steps and walk outside. You'll get attacked yet again. The furthest Skeleton is the leader. The Dark Madam near him drops a Protect Ring when defeated. The nearby Skeleton drops a Broad Sword. Skeletons take extra damage from fire. Other than this weakness, they are some of the toughest enemies in the game. When you win the battle, you'll be placed outside of Creed's Mansion. Don't go in just yet. Follow the mountains above you to their highest point and search the middle of those three squares for a Mithril.

Now enter Creeds Mansion. Head left and take a hidden passage by the trees to a Healing Rain in the chest. Now enter the mansion itself, some story will occur, just play along. After all of these events happen you'll find yourself on Chessboard Kingdom. There's nothing to do here, so just go talk to the King and challenge his army to a match.

A battle will of course follow. The King is the boss [duh]. They don't move like normal chess pieces either so don't worry about playing unfairly. They won't attack until you cross the half way point, which is a good thing as this is possibly the hardest battle in the entire game. Rooks have great range, Knights have spear range. The chest you receive for winning the battle contains a Cotton Balloon. Walk to the lower right side of desktop kingdom, talk to the guard, and use the cotton balloon on the edge of the pen.

You'll parachute down to floor world. Now, this is very important in the US version. Walk LEFT after it pops. Soon enough you'll see a small guy trying to lift a ring.

After you see this, enter the mouse hole ALL the way to the right side. You'll be able to get this ring when you grow up again. It's obvious where to go, so I won't bother to explain it. Before long, you'll get attacked inside of the mouse hole. You'll have to fight!

The Willard is the leader, it moves quite fast too. The Bubbling Ooze can use Aqua 1 and Aqua 2, so be on the look out for that. Once you have won the battle, work your way out of this 'maze' and you will be encountered by a hell of a lot of storyline.

Play around and follow it around as instructed. After consulting Evil Spirit, return to the main floor and talk to Fairy. She will follow you around until you make it to the sick dwarf.

Now, you have the chance to get one of the four imprisoned heroes. You may only choose one at point. Each one of them is the best in their character class. I usually pick Karna or Tyrin, but feel free to choose whoever you like. Now, go into the room which made you small before [it won't again]. Search the area near the desk while facing left, you'll get a running ring.

You can search the garden outside for useless crap such as an antidote and medical herb. As you attempt to leave, another event will occur. Oddler will be leaving you now. Your task now is to heal the ill dwarf, in the cave which you found the Dry Stone near the Elven Village. Egress will take you to Hassan. Work your way to the cave, let Fairy do her thing and get a Canon from the Dwarfs.

Make sure Bowie has an open slot of inventory to hold it with. Now that you've done all this, take the Caravan back up and return to Granseal! All the buildings are constructed now and the vendors have new items. I'll list them in a moment. First, head towards the castle for another long series of events. Sir Astral will join your team as an advisor, more of a chatterbox if you ask me.

When you can leave the castle, do so. Try to leave town, Janet will join your team. Now it's time to shop. If you have the Cannon on you, you'll be able to get dynamite. Make sure to keep BOTH items on someone in your active party [can be different people].

Now leave town, head up a ways and over to the right. You should recognize this next screen from earlier. You'll get in another battle here with many new enemies. The lower Dark Bishop will drop a blizzard. Lesser Demons are strong and have powerful spells. Be very careful around them and do not cluster up. Dark Sniper's have very impressive range. However, they can not hit directly in front of them, pin them and they are toast.

After the battle go up to the blocked cave. Rohde will blast a hole through it with the Cannon and Dynamite. He'll like it so much he'll join your party.

Go in the cave for another battle! Inside of a cave means bad visibility, take extra time to move the small peephole around and see what is near. After this battle, you can open the chest for a fairy tear. Exit the cave near the top and you will have reached North Parmecia. The first town you'll see is Ketto, enter it.

The first house on the left has Bright Honey. The item and weapon shop is closed at first. Sneak to the top of the map via the right side and work your way to the vendor standing there. He'll run into his shop.

The barrel also contains a Healing Water. You'll soon encounter an event and ultimately a battle. The Dark Bishop holds a Black Ring. The Lizardman is the Leader.

All of the Blaze 3 casters can be deadly. Remember, if Peter is promoted he takes reduced damage from fire. After the battle some events will take place, you'll get Higins.

Continue to the right onto the next screen. Continue right and work your way around the dried up river and enter the castle, Pacalon. The vase in the L-shaped house on just right of center has Cheerful Bread. Enter the left room. You'll see some stairs going down.

Ignore them and continue until you see three small rocks on the ground next to a wall. The wall is actually broken, head outside and down this set of stairs. The Chest contains Mithril. Now head into the main part of the castle. Go right at the fork to reach the Throne room. See the long blue carpet? Get to the very right edge of it and walk straight down, search this wall for a Pegasus Wing.

Talk to the King of this town to find out where to go next. It's time to rescue a Goddess! It's time to go to You'll be greeted by enemies as usual.

The northern Lizardman is the leader. Wyverns can cast flame, which is just fire breath. They also have great movement range with incredible damage. Fortunately they are a bit low on defense. Still, they can be the end of low HP characters. After the battle head up for a long while.

You'll see the 'trail' split, go to the right with it. Follow the mountain around and search the top tip of the lower mountain chain, you'll get Mithril. Continue following the mountains to the right until you reach a bridge. Enter the bridge. You will see a poor girl trapped by monsters. You'll need to battle them to save her. Worms hurt, badly. They can also poison you. Take advantage of the narrow space and worms poor movement range to defeat them. Do not let them bottle you up with ranged attackers leading the charge.

With all of their aerial units to the sides, it means certain defeat. The Wizard is the leader of this battle. Master Monk is a great healer. Once you are victorious, some more events will take place.

When you can, exit to the right side [bottom]. Head up into the town of Tristan. Then up the stairs which go up to the left. The chest at the top of this room contains a Protect Milk. There are no chests on the third floor of this, on the second is a chest with a healing seed and on the first floor yet another healing seed. Exit this area and go back up the first set of stairs to the temple.

Enter it and walk to the back exit. You'll now be in the Courtyard of Mitula's Shrine. You'll be stopped, but it's a trap. More enemies! The Dark Knight is the leader. You may also notice a chest off in the distance but since you play the US version of the game you can't get it ;P. When the battle is over, walk up to the temple. There will be some talking.

When it is done, head inside for another battle, against a Greater Devil! Zalbard is a Greater Devil and the leader of this set of enemies.

His Bolt spells are highly destructive with enormous range. He also gets two turns for every one turn any one of your party members gets.

Try not to get bottled up in the front half of this battle field. Everything here does a lot of damage, the somewhat narrowness of the level makes it difficult. Use any ranged attackers you have to your advantage, as that is one aspect the enemy troops lack in this battle.

After the battle, the ground orb will fall to the ground and Mitula will be freed. There will be a somewhat long discussion. Once you are able, head to the room to the right [next to the chest, which holds a Mithril], to hear the tale of the story tellers.

When you've heard it, go back to the big room and head left, getting the Critical Sword in the chest. Go in the room nearby on this side. See the stone statue? That is actually a character, go search it and you will get Taya. Keep heading left, then down, and open the two chests for Power Water and healing seed. Now exit the temple and courtyard back into the town.

Leave this place. Before you can a bird will fly around, it's the one you saved in Bedoe, he'll join you, his name is Skreech. Now, go all the way back to Pacalon Castle for the next mission, which is He's in the throne room wearing all white. He'll follow you so you can try to save the City of Moun.

Once you have him, leave the castle. Sadly, instead of getting to Moun with relative ease, you'll have to fight you way there. You'll be attacked the instant you leave the castle into town.

The devil soldier is the leader. Freeze 3 from the Necromancers has good range and does decent damage. When you win, exit Pacalon and head north. You'll get into another fight almost immediately. Bow Master is the leader. He does good damage with impressive range, his defense is also a force to be feared.

Jar[o] will join you during the battle [or after in some cases]. Pegasus Knights range make them formidable opponents. Cerberus takes reduced fire damage and increased ice damage. Once the talk has ended, head to the town in the upper left of this screen, it is Moun. Frayja will open the door exposing enemies.

He'll join you out of guilt for killing everyone by sealing them in Moun. Of course you'll get to fight these enemies too. The Shaman is the leader. The nearest Necromancer drops a Mage Staff. Mud Men take reduced damage from Freeze spells. The Bow Masters can cause a lot of problems here. Frayja will join your party whether you want him or not.

He starts out really crappy, but, is probably the best healer late in the game. After the battle your party will see Zynk peak up from under a rock. Follow him down to the hiding survivors.

The only vase with anything in it is the lowest one in the main room. It contains a running pimento. Walk over to the right and you'll meet Gyan. He'll join you. Now go back up to the surface, Zynk will elect to tag along. Walk up the highest point, so you are next to a wall and a cliff on two other sides.

An arm will appear. Pick it up. Now leave the town from the left side and continue to the bird in the sand. You'll get into a battle with another Greater Devil, Cameela. Cameela is the Leader. Sometimes she drops an Iron Ball.

She gets two turns to your one and does a ton of damage. One of the Dragon Newts will drop a heat axe. Sometimes the Shaman drops a Wish Staff. Make sure to kill it before going after Cameela. When you win the battle you'll receive the sky orb, to pilot the Nazca ship.

Where is this ship!?! You're standing on it! Go inside the eye of the bird when you get the chance, open the chest for a Nazca cannon. Put the Sky Orb into the cockpit and watch a long series of events. We'll pick it up on Once you get out of the Nazca Ship, head down a bit and way to the left.

If you go inside, one of the vases has a Brave apple. Back outside, walk to the right between the trees to get a chest containing a Mithril. Head back towards the middle, walk straight across to the left until you hit a tree. Down 1, left 1, down 1, left 3, up 5, left 1, up 2, right 1, up 2, left 1, up 2, right 1, up 3, left 1, up 4, right 2, up 2, left 1, up 1, left 1, up 2, search the tree for a Vigor Ball.

Right 1, up as far as you can go. You'll get Sheela now. Leave this town and exit the next screen to the upper left. Time for another battle. The Bow Rider is the leader. Any enemy I list with over to any stat will appear as?? Up to 9 Mud Men will appear as you get near the enemy starting position. It is possible you will not see any. As they will spawn around you, it would be a good idea to keep casters tight up against melee units, this way, you can quickly protect them from all sides.

No matter how you think of it, Mist Demons are deadly. They are somewhat resistant to Freeze spells. Purple worms can poison you. Many parts of this battle have hard to traverse terrains. After the battle, head east and a bit down. You'll enter a town. The town is Roft. In the lower left corner, there is a chest containing a blizzard. Make sure to save at this priest so you don't egress into the middle of no where during out next little run.

The weapon shop has nothing new to sell, except for perhaps some 'deals'. The basement of the weapons shop does have a chest holding a healing drop though. The house on the upper level of town furthest to the left has an important game event. When the event is over, Zynk will join you as a fighter. Leave Roft and head south, follow the only path around to the west. Eventually you'll come to a cave. Head up, go down there stairs and step on the panel.

You'll be transported into a large room of ruins. To the right is Claude, a Golem. Use the arm of Golem on him and he'll join you. Head down more and a hair to the left, step on the panel there to create a path. Take the path and head up the stairs. Head to Creeds Mansion from here to pick up the three party members whom were left there before. Once you have them, leave the Mansion, cast Egress and you'll be back in Roft.

Leave Roft once again and head up and then to the left. It should be obvious where to go on this screen. You'll fall into another one of Geshp's little traps though. This is one of the tougher battles too.

Executioner is the leader. His attacks sometimes cause Muddle 2. He will drop a Battle Sword. Prism Flower cast laser in any of the four cardinal directions from their position. It will hit all targets friend or foe and does about 18 damage. This gets very annoying. They are also a great source of experience points. They take extra fire damage but reduced freeze damage. In addition to annoying Prism Flowers, there is no shortage of Bow Riders to hit you from afar in one of the many narrow areas of this field.

Head down from this screen and get into one of the hardest battles in the game. Red Baron is the leader. He gets two moves per one of yours. His sword can cast Desoul. The Minotaurs can cast Blaze3 from their axe. Movement is limited for most areas of the map. Hell Hounds have improved flame attacks. Remember, defense does not help you out against these types of attacks.

Hell Hound takes reduced fire damage and increased ice damage. There will be a long discussion after the fight. You're supposed to go to Galam now, but don't. Instead, head up the coast of the river on the left side of the screen until you see a small area where the coasts are closer. Go there face left and use the dry stone. You'll be able to enter the Dwarven Village now.

Take the stairs to the right when you enter. The dwarf sitting at the table will sell you the standard items, no weapons though. You can, and will want to save at this priest as well. The stairs to the upper right lead to a path which takes you out of town. The ones to the left of those lead to an upper floor which has a Healing Water inside of a chest. Go back down and back up the stairs you originally came in on.

Go left and take those stairs down. Search the vase in the bottom right of this room for a Demon Rod. Head up the stairs nearest to this vase. The chest out here contains the White Ring which you ought to put on Bowie. Now, head to the priest and save again, it's time to make some Mithril Weapons. Once you've saved, head near where you found the demon rod and go up the other set of stairs. Head up from here into the blacksmiths home. Sadly, there is no way to choose which item you get.

Here is a list of all the items you can get: Name What class may wear? Depending on your party of course makes all the difference, but, you should stick to getting only special Mithril weapons, which leaves you with: Name What class may wear? All other items can at some point or another. If you need extra Mystery staffs, try for some of those but 2mp per turn isn't going to make or break you and there is no sense in trying to attack with a magic user.

Now, of these 15 weapons, Slade will only be using one sword, the Gisarme. Bowie will soon get a better weapon so leave him out.

Don't even bother with Mithril weapons for mages, you'll be able to get mystery staffs later. Barons can use battle and counter swords, both of which can fall.

Paladins and Pegasus knights will need weapons. Try to get Mist Javelins as they do the most damage and are ranged weapons, but Holy lances are good too.

If you have axe users, the ground axe is great for more movement and the rune axe is just pure power.

The biggest thing here is the Giant Knuckles. Since Master Monks are great characters, you will want them to have the best gear. So if you use all of these classes, try to get as many of all of these as you need.

After you've selected up to four items, just leave town and come right back in and the weapon will be done. Name What class may wear? The chances of getting good items are far lower than the chances of getting Mithril weapons which enemies can drop.

When you're done, leave the Dwarven Village and head down into Galam. Search the bushes to the left side immediately upon entering town to get an Evil Shot. The shops sell the same stuff as everything else on this continent does now. You can go into the treasure room now, it was locked earlier. Not much in it though. Just a Fairy Powder and a Healing Water.

Leave Galam through the front gates and some more story will happen. Continue walking down once it is completed and you will finally have your chance to battle the Greater Devil Geshp. Here's what else you'll be fighting against! Geshp is the leader.

He uses freeze, which is a hell of a lot of damage with great range of course. His physical attacks are stronger than most anything in the game as well. As always, he'll get extra turns. Up to 9 burst rocks can appear during this fight as well.

They like to blow up, damaging anything in a range 3 area, friend or foe. They can also blow up each other, causing massive chain reactions. Of course, they seem to be rather dumb, often blowing up when there are no enemies nearby. Cyclops does some hard core damage too. One of the Dark Gunners will drop its Buster Shot. This is a decent ranged weapon. After the battle there will be another long talk.

Head to the right around the hole in the ground and to the little square. The last dungeon is here, but you can't get in yet. Rather, go around behind the head and search for the Evil Lance. Now, it's time to head left to Yeel in search of Remember that piano in the bar?

It's time to go to it and play it. Now head for the church. An event will occur and you'll eventually meet Chaz. There will be a long talk next. When you regain control, head downstairs for another long talk! The talk will be about where to get the Holy Sword. In theory we could skip all of this non sense, but there are some nice items down here. When the talking is done, head down a room and search the for Evil Knuckles. Now try to leave, Chaz will join you.

There's another chest down here with a Quick Chicken in it. Now go back up and leave town. Lemon will prevent you from doing so. He'll join the party. His stats aren't as good as they were before, but he's still decent.

You'll be attacked. This is the last set of enemies between you and the best non-cursed sword in the game! The Hydra is the leader. The lower Minotaur will drop holy thunder.

The Evil Bishop will drop an Evil Ring. What a clumsy group eh? White things here do really badass damage. This is the final battle before the final dungeon. Anyway, when they are defeated enter the cave. Head to the left and down into the next room.

The Jewels will pull you against the wall crashing open a door. Go inside and search the sword [with the A button, not C] and you will receive it. Now, head back out to the main room here and you'll notice you can get to the previously blocked chest. It holds an Evil Axe. Once you've gotten that leave this area and head back towards the Granseal Tower. Go up to the Devil's Head and use the Holy Sword.

It will open the way to Made some new SF2 Game Genie codes that make the battle controller cheats always active. One interesting note is that for each one of the codes below, I found another "Test" for the "Battle Cheat" RAM address in the assembly trace. This means that there might be 2 more unknown things that the battle cheat does. I will look into it when I get time. Works anytime except during battles. When you get close enough to attack an enemy, choose the attack or magic option.

A small box will appear in the upper right hand corner. Select the number you want and press C. Oops, that site address above didn't come out right.

Duke Arioch 8 years ago 7. Haven't messed with Game genie on an emulator, but I wonder if it will fix the Lemon bug. May be worth hooking up the Genesis again though to check these out. More topics from this board Any characters in this game like Gort from Shining Force 1? What is the best strategy for mithril weapons? Build 2 Answers Redoing Battles? General 2 Answers Secret Configuration Mode? Build 1 Answer What does the special turbo option under the configuration menu actually do?

General 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Elrick75 8 years ago 2 Might try the equip any weapon one just so I can use better weapons on the bird men at the end like we should have been able to in the first place. Duke Arioch 8 years ago 7 Haven't messed with Game genie on an emulator, but I wonder if it will fix the Lemon bug. Can I get rid of the Achilles sword? How much do you all enjoy the plot?

Redoing Battles? Secret Configuration Mode? What item, if any, can I use when I promote Bowie?



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