I'm sure there may be "bettter" keyboards than QWERTY, but we've kept it for nearly years because everyone's used to it. If it ain't broke don't fix it Really frustrating Adobe needs to hire developers who are not just programmers but understand the way designers work.
I had the same problem. I wanted to rotate my object in the 3D space to check it out. The button in the top panel which looks like Saturn a sphere with a arrow ring going round it did the trick.
Maybe you can check that out. Sorry to hear that you didn't like the new tool. I'd appreciate you sharing your feedback on the After Effects UserVoice to let the product team know about it. Hold "option" alt on windows with the rotate tool and you get the camera back. You need to make sure it's enabled in 3D preferences. Yeah, Adobe updated it and made it better. You don't even need a camera tool anymore. Just press alt and use your middle, left, and right mouse buttons.
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Learn more. Jump to latest reply. That's it Please someone tell me they have the answer to this! The maximum file size is 47 MB. To get started with a 3D project, we first need to have a few 3D layers with which to work.
There will be no 3D objects with any kind of extrusion. Again, the 3D switch essentially adds a third dimension Z-axis to a layer. With this new axis comes a plethora of additional Transform properties, including Z information for Position, Anchor Point, and Scale. Also, when you switch a layer to 3D, two new sections appear underneath the Transform properties—Geometry and Material Options.
Nine different options allow you to customize how your layer will accept light and shadows. If you deselect the 3D switch, your layer will lose all of these additional properties and any associated keyframes. Any keyframes previously added to these attributes will remain lost, even if you reactivate the 3D switch. A 3D layer has color-coded arrows that allow you to manipulate the layer on its various axes—red for X, green for Y, and blue for Z.
This is especially helpful when working with multiple 3D elements in a complex workspace. A layer might even disappear entirely behind another one. To get a better view of your work area, simply change the view layout. The After Effects 3D View Popout menu is located at the bottom of the Composition panel and allows you to view your comp from a variety of angles.
If you prefer to view several angles at the same time, go to the Select View Layout drop-down menu. Choose to view 1, 2, or 4 angles simultaneously. An additional way to view your project is with a virtual camera.
A camera layer comes with all of the standard transform attributes, as well as a variety of features similar to a real-world camera. All of these camera attributes are key-framable to make smooth camera moves. When you create a new camera layer, a Camera Settings dialog box will appear.
Here you can modify your camera attributes with a helpful visual reference. Double click the camera layer at any time to reopen and make adjustments in this dialog box. After Effects offers two different camera types—one or two-node. The Point of Interest essentially allows you to control what the camera is looking at very precisely, and it can come in very handy.
These thirteen properties include attributes inside the Camera Settings dialog box with a few additional tools to make detailed adjustments to the camera. Again, to reopen and make adjustments in the Camera Settings dialog box, double-click the camera layer on the timeline.
Amazingly, you can add keyframes to any and all of the thirteen camera options in the Timeline panel. Add keyframes for some interesting 3D camera effects, such as a snap zoom or a rack focus. The possibilities are truly limitless. Again, this is the time where knowing a little technical information about cameras will help you out greatly.
There are various camera tools in After Effects that allow you to navigate and fly your camera around the 3D space of your composition. Remember, in order to see what your camera sees, change the 3D View Popout at the bottom of the Composition panel to the specific camera, or select Active Camera.
The Unified Camera tool allows you to switch between the other three camera tools. The camera positions change, while the Point of Interest stays locked in place. Orbiting a one-node camera will only change the Orientation of the camera since there is no Point of Interest with one-node cameras.
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